Hero Tale - Idle RPG
Develop skill tree, explore world, do quests, grind equipment and train fighting
Game info
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Game description
Android App Analysis and Review: Hero Tale - Idle RPG, Developed by Weird Johnny Studio. Listed in Role playing Category. Current Version Is 1.4.18, Updated On 20/10/2025 . According to users reviews on Google Play: Hero Tale - Idle RPG. Achieved Over 2 million Installs. Hero Tale - Idle RPG Currently Has 15 thousand Reviews, Average Rating 4.4 Stars
Adventure of the boy on the medieval fantasy island.Beat enemies to become stronger, loot items from them and customize your equipment fitting to your strategy. Whenever you attack enemies you are training range or close combat.
Do quest, gain experience and spend skill points in the massive skill tree.
You can use an island map to explore the world.
We are currently offering version 1.4.18. This is our latest, most optimized version. It is suitable for many different devices. Free download directly apk from the Google Play Store or other versions we're hosting. Moreover, you can download without registration and no login required.
We have more than 2000+ available devices for Samsung, Xiaomi, Huawei, Oppo, Vivo, Motorola, LG, Google, OnePlus, Sony, Tablet ... with so many options, it’s easy for you to choose games or software that fit your device.
It can come in handy if there are any country restrictions or any restrictions from the side of your device on the Google App Store.
What's New
Maintenance Update

Recent Comments
Major Kaboom
It looks simple, gameplay is very repetitive from the start, growth is an absolute crawl. Watch ads or pay for 3 buffs that don't do much. Ads give 30 minutes. There is nothing idle when you aren't playing. It is idle while playing only for attacks. Still have to sell items manually. Crit attacks require tapping the screen till upgraded to auto. Story is cringe. All in all it's not good. Just a data farm.
Chris
One of the worst games on the Play Store. Atrociously boring after the first ten minutes. No decent weapons, no decent armour and the most horrendous grind to get nowhere. Not a bad concept, but a total lack of planning from the Devs, who, I'll bet, didn't get play testing feedback, since the game has been like this for a good couple of years.
F R E Y
Edit....its nice . haven't played for long yet but its//// actually the game is very nice very grindy a lil but i like it. All that make it a lil to much is that the arrows are too expensive. So i either buy low one with like no dmg.or get the high quality one and be broke like have literally no money cus each one of the good arrows is like 20 .if i want like 50/100arrow this is like 1/2k
Jayden sweeting
This game like the other one by this producer has fantastic polish and a decent core gameplay loop. There are 3 things that subtract from the experience. 1: The content to grind ratio. This would be ok if there was 2-3 times the variety in the grind, as it stands most event locations are used exactly once and shops/new items are few and far between. 2: The idle aspect, the game does not work while closed. 3: Forced path, to beat the end bosses it feels you have to build a certain way or pay.
K Mekking
game itself is not bad, unfortunately I'll still have to give it 1 star because the game DOES NOT INFORM YOU that your game will be over whether you beat the last boss or not. I assumed it that the last boss is just like other bosses, so i went ahead to try if i could maybe bear it already because once again THE GAME DOES NOT INFORM YOU it will be game over. that's some of the worst game design I have ever seen. sadly i cant give the game negative stars. It is also not even a little bit idle.
Hamran Marman
Fun, although very grindy. No intrusive ads and playable offline. Has Google Play Achievements and they're quite challenging to get. Graphics are cartoony, but they did put efforts on them; each areas have different backgrounds, not copy-paste used by many other games. Battles are mostly automatic, we only need to tap for blocking damage, to do critical hits and cast spells (which really great with how grindy the game is). Tons of items to collect (chest's storage seems bottomless). Recommended.
a b
Fun concept and could be a likable game. But the progression, especially toward the end, is so slow. I've heard a lot of talk about a ng+ where you unlock more dark skills, that's a terrible idea, no one is going to play this same thing ten times just to unlock some pretty trivial skills and literally nothing else. They should be tied to the base game, which honestly is lacking. You need more quests and honestly more equipment options. It would be nice if the appearance changed with equipment.
D. G.
I do appreciate the attention to detail regarding the backgrounds and the few objects that you can interact with if you tap them, but it gets boring after a while. The only thing you really do is pick a place, grind, use consumables, sell loot, sometimes buy stuff. I would appreciate if they added a way to be more involved. Maybe tapping enemies for extra damage? (No, not the lucky crit)